Sonic Racing: CrossWorlds Promises Fair Play Without Comeback Items
Sonic Racing: CrossWorlds is set to redefine competitive racing by eliminating items that allow players to make dramatic comebacks from behind. Takashi Iizuka, head of Sonic Team, emphasizes that the game will not feature high-powered items like the infamous Blue Shell from Mario Kart, which often frustrates players by allowing those in last place to suddenly gain an advantage. Instead, the focus is on creating a balanced racing experience where skill and strategy take precedence.
In an interview, Iizuka revealed that the development team initially designed the game without any items at all, ensuring that the core racing mechanics were enjoyable and fair. After extensive playtesting, they decided to include items that add a layer of chaos without compromising the integrity of the race. This approach aims to foster a competitive environment where players can rely on their racing skills rather than luck.
As Sonic Racing: CrossWorlds gears up for its release on September 25, it will also introduce a variety of crossover characters and tracks, enhancing its appeal to a broad audience. With a commitment to fair play and a unique take on racing, Sonic Racing: CrossWorlds is poised to carve out its own niche alongside established titles like Mario Kart. Will this new approach resonate with players looking for a more skill-based racing experience?
Original source: https://www.videogameschronicle.com/news/sonic-racing-crossworlds-items-wont-let-players-come-back-from-behind-and-win-all-the-time-sonic-team-head-says/